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The case-by-case exceptions for 3rd party mechanics as well as DM rulings are listed below.
Each player rolls a set of ability scores for their character as described in Chargen. Each player may use either the set of scores they rolled or a set of scores rolled by any other player.
Charge – As a Standard Action, you may move your speed and make a melee attack or a bull rush combat maneuver at the end of your move. You gain a +2 bonus to the attack roll (or combat maneuver check). You also take a -2 penalty to AC until the start of your next turn. You must move at least 10 ft. (2 squares) from your starting position, and you must move directly to the nearest square from which you can attack the target. You can’t charge if the nearest square is occupied. Moving over difficult terrain costs extra movement as normal.
Brutal Throw (Complete Adventurer)
When a character is dying (below 0 hit points) and receives healing, they go to 0 hit points and then regain hit points from the healing effect.
Recovery of hit points from resting also includes the character’s Constitution bonus. So, a character that has rested normally overnight would recover 1 hp per character level + his Con bonus.
Characters receive maximum hit points for their first five character levels. At sixth character level and beyond, characters gain additional hit points equal to the greater amount of their hit die roll or the average for their hit die.
(Ranged) Touch Attacks – Rather than use (Dexterity or) Strength to determine the attack bonus for spells that require (ranged) touch attacks, characters may use their Primary Spellcasting Ability Score.
Saving Throws Against Magic Item Powers – Ordinarily, ”For a saving throw against a spell or spell-like effect from a magic item, the DC is 10 plus the level of the spell or effect plus the ability modifier of the minimum ability score needed to cast that level of spell.” However, for all magic items crafted by the user, the saving throw is dependent upon the crafter-user’s primary spellcasting score instead of the minimum ability score.